Contextual Analysis – Rocket League

While very different from the core game that I intend to create for, I still find that the usage of team branding and arena style is something that I can learn from / analyse from.

arena

The large arena for the rocket league is styled in a way of a stage. This allows for players to play and celebrate in front of the booming audience adding multiple levels of passion that is vital. This is an aspect that I must ensure not to sacrifice in making my arena art, to do this with my already concrete design style, I will need to make sure that the passion burns through the game such as a gladiator cheering on the crowd after a win.

broadcasting hud

In terms of rocket league, the broadcasting view is in the eyes of the actual player, not like a free moving camera that is desired. While this style is not bad in any way, it takes away that extra ability form the casters and limits what the audience actual sees, completely relying on replays to show them what happens. I intend to have the arena broadcasted with HUD very similar to what RL does, this is one of the things I find I need to learn from. The top bar idea that allows for teammates to be show as well as information about the match: Team names, Score and time.

banner

This top bar style brings me to the other point when it comes to banner usage in the games. They rarely use actual flags as it is in the sense of a football game therefore it is reliant on fans outside the map. However, they still display team icons and ‘flag’ with the top bar style, at the end of the team names you can see it shown. This is something that may be adopted into my design as well as the use of flags to hammer home to point of it being a team oriented sport.

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