Intro to my Final Major Project

My project will be the creation of a game, focusing more of the art style and creation of characters allowing me to show my editing / graphic design skill. As such my project will be a graphic design piece with me creating characters, avatars of said characters, maps, landscapes and many more needed pieces. These all will be explained and presented on a create Wix site that will allow me to sketch layouts again showing my design skill. I had created a small mind map on various projects that I could complete:

Capture

As you see I knew that I would be going down the graphic design route, but showed many paths to take. The reason to my choice of game is that with it as my own hobb, it will allow me to find research sources en mass as well as solving other issues that I do in day to say life.  While the others are similar I still feel that having that more personal link to the route will allow me to stay motivated as well as placing myself in a zone I know how to succeed in.

The genre of the game will be action with subs here and there. Action allows me to create fighters with stats and create harsh looking characters that will almost 100% fit in with such genre. The theme of the work in a desperate underdog fighting for freedom type story, allowing me to show this through the characters as well as the Avatars. I will be undertaking a TON of research, each bit allowing me to move a little forward. Much of this will be on other games and art styles with characters, all the while collecting information from my target audience allowing me to add things I myself may of missed. My practical will be the creation of the Wix site, Logo, Title, Map, characters and many other parts of the universe that will allow me to show my story and create my world. The audience will be the fans of League of legends style games, which covers a large group averaging to be about teen to young adults of both genders. Finally I will present my idea of various platforms, the initial place being Reddit and Twitter but is due to change with the more research I conduct. However, the one main place that is for certain, is the Wix website I will create.

Idea Development – Banners / Mini map / Arena / Broadcast HUD

This is a checkpoint blog for my Geographical Section which includes the final ideas for my Mini map / Arena / Broadcasting HUD and Banner. This will allow those looking at my work to see what I have researched before and funnel it into a single blog of clear cut answers of where that work has gone.

MINi map

This was a small addition to research into as the idea of the Mini map was to create a simple blueprint of the full map with the Icons placed onto them to show how the viewers would see them in a match when looking out for there favourite ‘player’. To this end I used a single blog into the codes of map creation for the genre and explained that I would create a small radar version in the style of a blueprint. This will mainly be featured in my Broadcasting HUD but I felt it a important part to look into regardless.

In full, I will be creating a small simple version of the map which will act as a little radar for in world viewers. It will also show my understanding of Map creation.

Arena

When it came to creating a Arena, I knew that I would not be designing the whole arena in a 360 style design and instead I decided that the best way to show my Arena and its features without having to create a humongous wall of art is to create a image from the point of view of a viewer sat inside the Arena and annotate each part so that the people looking at the picture can identify the different places. This style allows me to create a snap into the world while also giving me more time to focus on the harder parts of my designing such as my Character art.

So to be clear, I will creating a photo like image of the Arena from the position of someone sat in the crowd, this will include the Banners, crowd, the broadcasting screens and anything else needed inside of the Arena. However, I will annotate it when it is placed on the Wix Site due to the compactness of the image that I foresee.

Broadcast HUD

This is a vital part to my section that took the majority of the research. This HUD will be what the viewers see when watching the games on screen, exactly the same as the visuals we see in today’s esports as well as today’s football games with the use of scorelines giving watchers information even if they miss the first part. With this in mind I looked at many different styles and once I found the one that suited best, I looked into how I would strip away the useless information to replace with more interesting and pressing information.

To this end, I will create a HUD that includes a top bar that will show a timer in the middle showing the minutes played while just underneath I will display the team score, on either side I will have the icons of each player and at the end of each sides line I will display the icon of their nation respectively. At the Bottom Bar I will show individual stats of who the commentators choose to view which will display their icon at the bottom alongside their name and stats ( Deaths / kills / assists ) similar to how a game shows stats in most modern games.

banners

These are basically flags that will help people see who stands for whose nation. This will also be used in the colour schemes of the players icons to show viewers there team while looking at the radar while the whole icon will be alongside them when looking at the HUD. It is also a creative way to show the feelings and the emotions of the people who reside there and the personality that I am trying to build for the nations as a whole. This will be shown with colour choice and animal iconography.

I will creating four banners, one for each nation. The East will be Yellow and Owl. The West will be Shark and Red. The South will be Snake and Purple. The North will be Black and Crow.

moving forward….

With these four pieces placed in a clear cut view allowing for myself to be able to instantly catch up on what it is I need to create so that when it comes to practical I can move straight on. With the character section complete and the Geo now finished I can now move on to the final section of research, Website. This will include Title research and Website presentation research. After this I intend to complete the Pre Production documents before moving on to the practical work.

WEEK 3 REFLECTION

After finishing the Character design aspect of my work early on in the week, I soon moved to my Geographical set of work which includes the research of a mini map / Arena / Banner / Broadcast HUD. To start I looked into three cases that would allow me to see the way they show teams with banners and flags, the arena in which the competitive scene plays within and the HUD they use for official broadcasts with the mini map included. This allowed me to gain inspiration through these pieces to see which did best in which arena. After getting this I allowed the audience to see which they liked more and used this to move on to the next section of research. That being me refining the details on such things like the animal symbolism for my banners of the nations and also secondary research into the viewership of esports giving me an insight into the most effective broadcast HUD.

Next week I intend to finish this section off with a idea development blog to help show my progress. I will then start into my website work which will include the looking into a title for my work and the way it should look, the best way to promote my work and the way my Wix website needs to work.

Concept Research – Colours for Banners

This next piece of research is to make sure that I can effectively create banners that somewhat reflect the animals they use while also reflecting the ideology of the nation. With my work I have chosen to create four nation and therefore require 4 colours to suit each.

The East nation is that of a smart like people that put the brain in front of brawn. As such the animal I ended up finding to be the best was the Owl, a wise creature by symbolism and nature. To suit this creature and nation I must find a colour that represents both a level of intelligence and also joy due to their nice peaceful attitude.

The West nation is that of a strength first learning later quota. They hold power above all over attributes and as such have become a rather simple minded people who hold a bully like complex in their minds. The animal that was chosen to represent was the Shark. This is due to the sharks ability to hone in on blood making sure that its targets are already weak and therefore bullying them to death in a less fatal sense. The colour therefore must be that which shows strength and an overall predator feel to them.

The South nation is seen as the big baddies. The main bullies in this world that use the others to get to the north. As such the South is a smart controlling like people that manipulate the kind hearted people of the East and the idiotic West. This smart nature allows them to bully the north and show dominance and therefore to show this I will need a colour that signifies cunning and evil.

Finally, the North. These are the ‘good guys’ as they are where our characters are from. This was a prideful nation who reigned as friendly number ones until the South pulled the rug on which they stood. They now are poor, run down and vengeful. Hated by all for no reason which further pushes this violent emotion outwards. The animal I choose to represent this was a crow, the bad omen bird that signifies coming danger. Therefore I must choose a colour that shows this cold vengeance while also showing the grief in which these people live under.

In a previous blog I went in depth on the psychology of colours, and with this understanding I can effectively choose two colour for each nations banner and then allow the audience to decide in which one they prefer. To start I will explain the choices of the Northern nation.

I feel that the best two colours that could effectively show the aspects I wish to display would be cobalt blue and black. Black is the obvious go to when wanting to show grief, it allows me to play with a traditional evil colour and turn it to a more mournful one. This is the more simple choice out of the two but due to it then making the banner invert colours, making so the animal be in white not black, it allows for the north to make that perfect standing out feel. The second choice, cobalt blue, is more in reference to the actual reality of the North and their emotions. The dark blue which cobalt effectively shows helps build this bridge with the ice element that in turn helps show the hardened people of the North while keeping this dark vengeful view with the use of the crow.

Next we have the Eastern nation, represented by the owl. The choices for this side of the world would be Yellow and Purple. Purple is the intellectual colour that shows a level of pride as well, this plays in very well with the best attribute being the intelligence of their people. Purple also allows us to see a excited more giddy style, this helps to fuel this idea of them having this child like care while also keeping their wits about them. The second choice is Yellow, this colour is bright and acts as a beacon of child friendly joy, its pours out joy and happiness. This colour also helps us think of cartoon like electricity which can helps us build the bridge of a smart race of people due to them having the greatest technological advancements, fuelled by electricity.

Next is the predator like people of the West. Red is the only choice. This one is decided without a vote and I will explain now why I have made this choice. The colour of Red is the universal bad guy colour. It is used in gaming as the age old colour to identify enemies on a mini map and enemy names are usually highlighted in Red. Not only does it show this evil nature to the West, it also fits the Shark perfectly, the idea that the shark chases its prey from the weakness that they show after losing blood allows me to play this idea off in their nations banner. This is a no brain – er choice for me and I believe that people can understand why I use this colour and why nothing else could really match up to it.

Finally, the big baddies, the South nation. Purple and Orange. Orange is the colour that signifies fire, this in turn helps us see this nation as a ravaging force that consumes anything in its way. It also helps build the dominance of the South similar to how a fire will burn anything it can touch indiscriminately and that it will also assimilate anything that can help spread its flames like the Souths bullying mentality. Purple, similar to how I explained it for the East, shows the intelligence of its bearer but also helps in another way that further pushes the souths agenda. Purple is a naturally mysterious, villainous colour that many shows and media outlets use to express evil natures. These two aspects mix and purple starts to show this dark yet smart mystic vibe.

With all these listed out I intend on creating a short questionnaire to get the feedback I need for making these banners. After this I will be able to create a weekly reflection on what I had done and what I intend to do next.

Primary Research / Problem Solving – Audience Feedback – Broadcasting HUD

When it came to creating my questionnaire, I needed to make srue I added enough choices to give people a better chance to answer truely. As such I decided to add a third option that I briefly mentioned, football. This style is a simple one that I will make sure to explain to the questionee as full as I do to the others. The explanation for the football choice is its use of the top bar, the way it displays this information to the viewers easily like an actual sport. However, I will add extra parts to this visual to suit the future style, such as the whole teams personal icons displayed on each side of the score line/timer with the team icons at the ends.

The results for the questionnaire went in the way of the football style that I had elaborated on above. This style allows me to show a more futuristic style while also keeping in line with the overall aspect that this game is still a sport. With the top bar usage I will be able to show off all the art pieces I have made while also keeping the broadcast visual open and easy to watch through.

With this completed, I can move on to a more practical look for the Broadcast HUD, having this down I will now be able to move on to the other aspects that I need to complete. I will recap this and finalise this in my development blog.

Secondary Research – Most watched esports / viewer count

The aim of this blog is to find the highest viewed esports and to delve into the broadcasting view that people watch. Once I have found the top two, I will dissect the Broadcast HUD and explain why I will emulate this part or why I won’t. I will be using the year of 2019 to study for my research as it is the most recent completed year and with this years pandemic I believe that the results will be unusable.

Hore, J., 2019. The Biggest Esports Tournaments Of 2019. [online] The Loadout. Available at: <https://www.theloadout.com/tournaments/biggest-esports-tournaments&gt; [Accessed 3 March 2020].

number one

In terms of 2019 the highest viewed esports overall was League of Legends with a peak of 3+ million concurrent viewers. This was for the world championship event that League of Legends holds every year. The total hours watched was over 137 million. This is by far one of the most watched events of all time ever breaking even the super bowls 102 million view count that real, beating america’s most prestigious sports event.

Euw.leagueoflegends.com. (2009). League of Legends. [online] Available at: https://euw.leagueoflegends.com [Accessed 26 Feb. 2020]

The look of the League of Legends is similar to most birds eye view MOBA (DOTA 2 etc). They all follow the same style of having the character stats, health, power, skills and even inventory at the very bottom. This is something I will not be using. The health of the character will be kept to keep it in a game realm but not hovering over the character, just on the screen. Due to my games lack of economy and items, the rest is not needed and as such will be chucked. The other aspects include a profile shot of the actual player which is something I can’t do, but will be replaced with the use of the personal Icon I will be designing for the Avatars. The other side includes a mini map ‘radar’ that I intend to create for my own, this is something that will be included with my broadcasting view. However, rather than just a person viewpoint, I will added the images of other characters and adding these to a map so watchers can see everything.

The top bar usage is something I have stated in my previous context blogs to be something I really love and wish to use. The LoL style uses a small verison in the corner that shows the players stats and the teams score, I would use the top bar to show the players icons on either team similar to how I saw in Rainbow Six Siege in my previous research blogs. I would basiclaly make this bar bigger to show team score in the middle with the icon idea on either side, with the teams overall logo as well.

NUMBER two

The second place in the highest viewership of 2019 is Fortnite with its peak of 2+ million viewers and over hours watched totalling 22 million plus. This was for Fortnite first ever Solo world championship event. While this does not match anywhere close to the stats of LoL, it goes to show that there is still variety in the viewership market that thrives from all corners and gives me the chance to put these two games together and dissect the things they excelled at for my own work.

En.wikipedia.org. 2019. Fortnite World Cup. [online] Available at: <https://en.wikipedia.org/wiki/Fortnite_World_Cup&gt; [Accessed 2 March 2020].

The style that Fortnite views in is a POV skipping view. This is a way to show the audience through the biggest fights from both sides, this is against what I want and my ideal style. The details that are shown on screen is the character names and health on the far left which is something I will use but move in my own work. The profile shot and name which I intend to replace with my Icon design and join them all up as a top bar. And finally the mini map ‘radar’ which is a staple in commentary HUDs in the higher echelon.

The style for Fortnite isn’t all too bad. The way the camera can move than just the players view is good but not enough, my ideal style is that of being able to move the camera through the map at different points such as a football game.

En.wikipedia.org. 1992. Premier League. [online] Available at: <https://en.wikipedia.org/wiki/Premier_League&gt; [Accessed 2 March 2020].

The style of Football allows it so that you may view the whole ‘battle’ and every part while watching from a constantly moving camera, and extra viewpoints to swap to that gets a better angle on the play. This gives the audience a better feel of the game and engages them as if they were in the stands themselves. This is the view I intend to emulate while adding these various details that show score, players and map. A similar map is even used in the FIFA games that appears at the bottom to show players where the other characters are that are on their team and opposition.

Having this blog with the more redefined idea behind the details and structure of my HUD has allowed me to visualise this so that I may put down my final outcome in the Idea development blog later on down the line. But to make sure that my interests meet that of the audience, I will give two options to them to see which style is better for me to emulate.

references
Hore, J., 2019. The Biggest Esports Tournaments Of 2019. [online] The Loadout. Available at: <https://www.theloadout.com/tournaments/biggest-esports-tournaments&gt; [Accessed 3 March 2020].
Euw.leagueoflegends.com. (2009). League of Legends. [online] Available at: https://euw.leagueoflegends.com [Accessed 26 Feb. 2020]
syracuse. 2019. How Many People Watched The Super Bowl? 2020 Ratings Up From Last Year. [online] Available at: <https://www.syracuse.com/sports/2020/02/2020-super-bowl-ratings-102-million-viewers-up-from-last-year.html&gt; [Accessed 2 March 2020].
En.wikipedia.org. 2019. Fortnite World Cup. [online] Available at: <https://en.wikipedia.org/wiki/Fortnite_World_Cup&gt; [Accessed 2 March 2020].
En.wikipedia.org. 1992. Premier League. [online] Available at: <https://en.wikipedia.org/wiki/Premier_League&gt; [Accessed 2 March 2020].

Primary Research / Problem Solving – Audience Feedback – Banners

For the East, the winner was the Owl. This creature is one that has been shown as a Guaridian in recent films and has always been a wise man’s pet through the Harry Potter series. This trope I believe is what lead to this choice and is a choice that I feel will allow me to clearly show the smart trait that this Nation prides itself over. The Eastern Owls.

The bullies of the West gained the Shark as their Icon. This for me is a perfect choice, the whole idea of the Shark fits the west. The predator in the water that hunts when smelling blood essentially hunting the weak is a perfect way of viewing their treatment to the North. It also foreshadows the cowardice the whole as well, the theory that punching a Shark in the nose makes it go away, is a perfect analogy of the fear that the North will bring to the Western Sharks.

The main bad guys to the South have come out of the question with the Snake. A cunning and deceitful creature that backstabs to win suits the style of the North. The snake is seen more as a fear bringing creature but in truth shows a layer of cowardice similar to the West that the North will bring forth. The Southern Snakes.

Finally, The North. They came out with the very unique crow choice. With the others the way they are, this choice is perfect and fits my narrative. The idea of the Crow being a symbol of the grim reaper shows its use in being a messenger of death. Something that the North will become when the rage of the Nation comes out in full force. Fear the Northern Crows.

With this blog completed I will be able to move Banners onto a more practical view, now I can concentrate in giving the Broadcasting HUD the same treatment. I will also create a final Banner blog to help with colour choice as the flags are something that can be imbued with audience feedback.

Theoretical Awareness – Symbolism with Animals

When it comes to banners for the four nations in my world, I must find a way to display their styles and life with symbolism. The best way to show this is through animals who have been used at nearly every single countries flag in the modern world. For example, the english have the Bulldog giving a grimey like feel to the island. These animal choices must be perfectly suited to the nation hence why I will complete this blog. We see animals also used in shows such as Game of Thrones for certain houses. Such as House lannister that adorns a Stag, showing pride within their evil ranks. And House Stark, being that of a wolf, playing into their cold environment and pack like families. We also see many animals used in the chinese year calendar that gives traits and personalities to these animals.

west

The Western nation is one of strength and strength alone. They produce the most physically talented players and people. This doesn’t mean to say that they are stupid, but in a world where brawns is over brains, intelligence tends to get left behind. Out of all the nations, they feel best with the water. Most islands have fishing docks as this is their main export, as a people they also call upon the sea gods for luck. They are a vary labour heavy nation, who will do what is needed for coin. The West have thrived well due to the bribery of the South and as such continue to harass the North by purposely forgetting food exports to mess with them. They enjoy tormenting the North as long as they still gain coin from the deeds, besides the fact that the West enjoy hurting the weak.

For these people I need to choose an animal that fits with each aspect of their traits.

In terms of the strength side I could use the Gorilla. The Gorilla is an animal of pure strength and brute force through situations that would in other worlds require brains. In terms of the Water part of their lives, I would call upon a Shark. This links with the sea god worship and fishing exploits. It also plays into the bullying style that the West surrounds themselves in. Another choice could be, Wolves. This simply plays into that pack nature of tearing down foes together. Regardless of their situation.

east

The Eastern Nation is one of intelligence and knowledge consumption. These people live around storing and collect knowledge for history and the future, they produce the smartest players. The main exploit of the nation is its libraries and knowledge stockpile, they usually act as accountants and tacticions as well. The East prides itself on peace and loving of all nations, leading to them being the only nice nation to the North. This is in turn why the East is ranked third. Even though they are nice and caring, even they take the bribes of the South and benefit of the target being on the North. They wish to one day bridge the gap that fits between the nations and save the North, but due to their overall weakness, they are no threat to the bullies.

The animal choices for this country must stick to their traits. The first animal is the Owl, they are seen as scholar like pets and are wise creatures. Another could be the Snake. This shows the cunning nature of a seamlessly weak foe, ready to strike when the time to right. A final choice for a animal is a turtle. A slow, old wise creature that slowly progresses to its goal, but like all myths, it always get to where it needs, no waver.

south

The Southern Nation is the spite of this world. They are the richest, most prestigious snobs the world could collect. Due to the place they live, gold is mined heavily. This means that the money comes through them, and with this power has become the self proclaimed leader of the nations. They produce the best trained players due to the heavy advantage of brand new training equipment making even the weakest player the best. Due to the jealousy they had over the North in their early days, they decided to bribe the officials and cheat to a win, with this team they became the Unkillables. This was due to a hack they used that would make them 10x stronger than the other players. After this they crushed the North and bribed the others to make sure that they could never take their place at the top again. That is the true story, while the one that is recorded is that the Unkillables are real and are just the best team to ever be.

When it comes to animals for these monsters of the modern world. The first is to play into the greedy style, a fox. The main animal that represents the greed of men. Similar to the East, A snake could be a good choice due to the cunning deceit and betrayal that they throw their cards with. Or a Stag. Similar to that of the House Lannister in GoT, these are gold hoarders who are the snobs of the lands. This is something that emulates their tastes best.

north

The Northern lands is where our characters hail from. A fair and caring land turned Vengeful and harsh. The nation is in bare minimums, held up by the grace of the South to remind them of their place. Due to the skill of the first North teams, they claimed the first world championship, which lead to their end with the cheating of the South. The whole nation is now barely up and produces the weakest players due to the lack of training, essentially making it so that the North can never rise again. Due to this poorness, they have nothing to give other than coal. A burning hatred for everyone is within every citizen, the East is friendly but due to the treatment by the West, the North finds it hard to forgive. The only export they make outside of the games is the coal mines, which kills hundreds of miners every month due to the health condition. The North sits in the place of a slow constant death.

When it comes to the Animal behind the Northern nation a few jump to mind. The wolf is a solid choice. The pack life, sticking together to survive is the perfect view of the North lifestyle, it also works well to some the cold environment of the nation similar to that of the House Stark of Got. Another could be a Crow, its symbolism of death coming and the overall harbinger of pain is a symbol towards the coming tide of parentless children of the North seeking blood. Bear is my final choice, this beast shows the loneliness of the hunt to live while showing that cold habitat. It also shows the power behind even one person while pushed enough.

With this blog I will be able to visualise the colour and style of my Banners and move to a more practical mindset. To complete this mindset however, I will ask my audience to choose which Animal they believe I should use. This will allow me to move on to practical and create the first wave of Banners. Next I will look into arena viewer counts to see which HUD is the best and why I follow or don’t follow this, in turn arguing the theory behind the popularity. I will also create a questionnaire and concept blog around which is the best choice for my Banner colours.

reference
Martian, G., 2016. Game Of Thrones. [online] En.wikipedia.org. Available at: <https://en.wikipedia.org/wiki/Game_of_Thrones&gt; [Accessed 2 March 2020].

Primary Research / Problem Solving – Audience Feedback – Arena / Broadcast HUD / Banners

To ensure that I get educated answers, I went into detail around what each choice offered and the style that I would go for if that certain choice was made. For Arena, I needed to make a art piece of a shot of the crowd watching the games in the middle. With DOTA 2 winning this question I am able to place the use of screens to show those in the back of the crowd what is happening. It helps my futuristic point by using this expensive technology in a simple venue. I will also be able to use my idea of the plug in station similar to the way players play inside of the box. Due to the done deal that Arena research has got to in my work, I believe that with this answer I will be able to finalise my idea and start moving to a practical option, this will make way for my other aspects that require more attention to research.

The next question is to do with the looks of the broadcast. Similar to how a football game has information pop up about a player and scoreline are the design templates I wish to emulate. The winning of this was Rocket League. This allows me to take a more simple styled route as the other two had either nothing at all or too much for the average viewer to take in. This style will allow me to display team icons, scores, personal badges and mini maps.

Banner fits in with the whole feel of a arena fight and future style. The banner would act in game to display the nations flag for those to see outside of the Broadcasting HUD, this is similar to how fans cheer with team branded items. The Apex banner system works for individual players in game but what I will do is change this to a whole team banner showing the actual nation further pushing this theme of patriotism to a underdog state.

With this blog completed I am now abel to aim towards my final goal. To make sure I am fully aware of all design choices and to ensure I do not rush this process, I will continue to research into these aspects and round up my choices in a final idea development blog allowing to move on to the final phase of research and context.

Theoretical Awareness – MOBA maps

As well as the Broadcasting HUD / Banner / Arena. I must also make sure that I can design a radar looking like mao that follows the codes of the actual MOBA standards. To clear up confusion around the keywords I will also make this statement. Arena is the actual Venue design that I will create. The map is a small blueprint version not in full detail. Not creating this ecxtra part as well allows me to still create it in a way and also gives me more time to add extre detail into my characters.

codes of a moba map

MOBAs have had different takes on how to progress to the enemy’s base. Some require pushing a objective down a lane all the way to the end with constant protecting and ambushing by opponents. However, one thing that has never changed since the first embers of the MOBA style was forged, is the three lane design.

As we can see with League of Legends, the three lane system works in the way the roles are created. This style gives lanes for every role to excel. The single fighters in Top and Mid, the Support/ADC in bottom and finally the mid spaces for the Jungler. This is something that I must take into account when it comes to creating the radar for the audience to understand the ‘shape’ of the field in which they fighter, this radar will also include icons to give a feel for what the audience would use to see where hidden players are.

This small creation by a member of the R6S community shows something that I intend to create. A simple blueprint image that has info to where pieces of the map is, small hidden places that players could use. Essentially a infographic map, this will allow me to create my own map while adding my own personal piece into the world.

In the article ‘The Geography of the MOBA Map’ goes into how the economy of the game is based around the creeps that allow players to farm and gain more gold leading to more items. This is a base for MOBAs that focus on tactical play. The three lanes funnel this economy meaning no one player gets more than the other, the Jungle parts of the maps even take into account those that don’t fit into that world. The one issue is that my game does not have creeps, and you gain power throughout playing enemies and defeating them. This is why I must argue against this theory. The way of the three lanes does more than funneling creeps. It funnels team play and forces players to go at it alone forcing communication to succeed and beat the other team. The top planning with your jungler to ambush players to help others build power, The support working together with the ADC to feed them up in power which pulls them along. These are plays that miss the economy of the game. It forces skillful plays and point perfect choices that could win or lose you the game. This is why I believe that the three lane is more to push people into situations of teamwork rather than the regulation of the economy of the game.

Having this blogged down will not only clear my aim but will allow me to move onto asking the opinions of my target audience about the other choices to then move on to research these pieces more. With this in mind, I will remember to catch this all up in the later on Idea development blog that acts as my own checkpoint.

references
Reddit.com. 2017. I Am Working On Making High-Res Maps For Rainbow Six: Siege. Is There Interest? (Link To Image Inside) : Rainbow6. [online] Available at: <https://www.reddit.com/r/Rainbow6/comments/7cz2qy/i_am_working_on_making_highres_maps_for_rainbow/&gt; [Accessed 1 March 2020].
Calixto, J., 2017. Proving Grounds: The Geography Of The MOBA Map – The Meta. [online] The Meta. Available at: <https://killscreen.com/themeta/proving-grounds-geography-moba-map/&gt; [Accessed 3 March 2020].

Contextual Analysis – Apex Legends

Apex legends helped me in my previous blogs when it came to creating my character and starting to look into icon designs. However, the in game design of the battlefields in Apex has a sense of that I myself am trying to emulate and create.

arena

Unfortunately, due to Apex having no (at this time) esports, it’s hard to find a good image of an arena. This instead will be used as a place for me to write down my personal idea of the style of arena so that in my next Idea Development blog I am able to show hwo my research has changed and helped my choices. My initial idea is to have the large arena with the two plug in stations on either side for the teams that go into the middle battlefield as their Avatars.

broadcasting hud

In the Apex lore (story of the game in universe) it is said that they broadcast this similar to the way that they display the Hunger games. They allow these people to fight but in the arena is tons of cameras allowing for a reality like show to form for entertainment. While my world will be broadcasting over the world, I feel that due to its high action will require birdseye view similar to that of a football game. Having the multiple cameras similar to the Hunger games would be useless if the game ends after 180 minutes rather than the days that the HG takes.

banners

While the other points to Apex have been weak if non-existant. It is all in part to the heavy love that is displayed for the banner use within the worlds arena. Each player is given their own banner in a personal style, this is something that I have accomplished with the use of Icons. However, using these banners will allow me to show off the nations flag in a way that the flag couldn’t, it would also fit the futuristic feel against the olden flag style.