Idea Development – Banners / Mini map / Arena / Broadcast HUD

This is a checkpoint blog for my Geographical Section which includes the final ideas for my Mini map / Arena / Broadcasting HUD and Banner. This will allow those looking at my work to see what I have researched before and funnel it into a single blog of clear cut answers of where that work has gone.

MINi map

This was a small addition to research into as the idea of the Mini map was to create a simple blueprint of the full map with the Icons placed onto them to show how the viewers would see them in a match when looking out for there favourite ‘player’. To this end I used a single blog into the codes of map creation for the genre and explained that I would create a small radar version in the style of a blueprint. This will mainly be featured in my Broadcasting HUD but I felt it a important part to look into regardless.

In full, I will be creating a small simple version of the map which will act as a little radar for in world viewers. It will also show my understanding of Map creation.

Arena

When it came to creating a Arena, I knew that I would not be designing the whole arena in a 360 style design and instead I decided that the best way to show my Arena and its features without having to create a humongous wall of art is to create a image from the point of view of a viewer sat inside the Arena and annotate each part so that the people looking at the picture can identify the different places. This style allows me to create a snap into the world while also giving me more time to focus on the harder parts of my designing such as my Character art.

So to be clear, I will creating a photo like image of the Arena from the position of someone sat in the crowd, this will include the Banners, crowd, the broadcasting screens and anything else needed inside of the Arena. However, I will annotate it when it is placed on the Wix Site due to the compactness of the image that I foresee.

Broadcast HUD

This is a vital part to my section that took the majority of the research. This HUD will be what the viewers see when watching the games on screen, exactly the same as the visuals we see in today’s esports as well as today’s football games with the use of scorelines giving watchers information even if they miss the first part. With this in mind I looked at many different styles and once I found the one that suited best, I looked into how I would strip away the useless information to replace with more interesting and pressing information.

To this end, I will create a HUD that includes a top bar that will show a timer in the middle showing the minutes played while just underneath I will display the team score, on either side I will have the icons of each player and at the end of each sides line I will display the icon of their nation respectively. At the Bottom Bar I will show individual stats of who the commentators choose to view which will display their icon at the bottom alongside their name and stats ( Deaths / kills / assists ) similar to how a game shows stats in most modern games.

banners

These are basically flags that will help people see who stands for whose nation. This will also be used in the colour schemes of the players icons to show viewers there team while looking at the radar while the whole icon will be alongside them when looking at the HUD. It is also a creative way to show the feelings and the emotions of the people who reside there and the personality that I am trying to build for the nations as a whole. This will be shown with colour choice and animal iconography.

I will creating four banners, one for each nation. The East will be Yellow and Owl. The West will be Shark and Red. The South will be Snake and Purple. The North will be Black and Crow.

moving forward….

With these four pieces placed in a clear cut view allowing for myself to be able to instantly catch up on what it is I need to create so that when it comes to practical I can move straight on. With the character section complete and the Geo now finished I can now move on to the final section of research, Website. This will include Title research and Website presentation research. After this I intend to complete the Pre Production documents before moving on to the practical work.

WEEK 3 REFLECTION

After finishing the Character design aspect of my work early on in the week, I soon moved to my Geographical set of work which includes the research of a mini map / Arena / Banner / Broadcast HUD. To start I looked into three cases that would allow me to see the way they show teams with banners and flags, the arena in which the competitive scene plays within and the HUD they use for official broadcasts with the mini map included. This allowed me to gain inspiration through these pieces to see which did best in which arena. After getting this I allowed the audience to see which they liked more and used this to move on to the next section of research. That being me refining the details on such things like the animal symbolism for my banners of the nations and also secondary research into the viewership of esports giving me an insight into the most effective broadcast HUD.

Next week I intend to finish this section off with a idea development blog to help show my progress. I will then start into my website work which will include the looking into a title for my work and the way it should look, the best way to promote my work and the way my Wix website needs to work.

WEEK TWO REFLECTION

This week I have managed to complete all needed context and research into my character design and icon design. Having this completed means that I am on step further to starting my practical and finishing off my other pieces of research and context.

This research has allowed me to not only redefine my idea but to help me structure it in such a way that when it comes to the practical side of my project, I way be able to drive straight in with these laid out guidelines. The work I completed on context allowed me to find the design style in which my audience expects from me which is to create somewhat cartoon like characters that allow me to express personality and alignment with each choice of their design. The same went for icons in which I was able to gain feedback allowing me to follow a route that allowed me to use more creative skills to create, further pushing this point of creating the most for my characters to give them life. After finding style I wrapped the week up with two major blogs, idea development and colour research. The idea development blog acts as a checkpoint allowing me to show my ‘at the time’ plan which is able to show to viewers my progression and the path I took to get there. The colour blog then allowed me to further this design research and has prepared me to be able to create a product that my audience expects from me.

Next week I intend to gain my colour feedback which will wrap up my character and icon design research allowing me to start my Geographical and Wix Website research. These are much shorter endeavours and we only take me the entire week to complete if everything goes according to plan, therefore allowing me to start on my practical as soon as possible.

Idea Development – Characters / Avatars / Icons

This blog will act as a slight checkpoint to catch up my work and explain the vision I see for my characters. I will explain the idea behind my characters, the idea with the Avatars and the Icons.

Characters

In my world, each team requires 5 members, each serving a vital role of the team:

  • Top laner – These guys sit at the far left lane of the map (the top if you watch through the broadcasts). They act as the second in command of the team who fights the enemies Top laner. They make sure to push the lane so that if the team needs to funnel down a lane to push into the enemy base they can allo go to theirs. The second in command role is to take command if the leader (Mid Laner) falters and if they fall on the battlefield. To fit this role you need to be strong alone and have some leadership skills.
  • Jungler – These guys act as the backup that hides in the shadows. In LoL Junglers kill beasts in the game and build up power like that. In Exodus, Junglers build power by running between the three lanes and ganking (Term for ambushing) with hit and run tactics. They are usually needed to be fast and lethal in accuracy.
  • Support – This role is pretty self explanatory. They act to trap and hook in enemies to their teammates for them to gain the power by killing while they build power by getting the assists. They usually follow the ADC player to act as a waiter feeding them up until they reach their top potential, otherwise they act to save teammates from fatal attacks. They need to be caring and quick reactions, a large number of Supports are females due to their ability to feel their emotions to enhance their Avatars abilities.
  • ADC – ADC is short for Attack Damage Carry, these are characters that start weak but with the help of supports build up power to become major damage dealer late game. ADCs and Supports sit at the far right lane (the bottom from the broadcast view) and pushes against the other teams Sup/ADC. Their goal is to stop the other team’s growth with their own. ADCs need to be unstable to a degree, they are major pain dealers. They require close intimate relations with the Support to make for perfect symmetry.
  • Mid Laner – The leader of the team. Mid laners control the battlefield with their major intellect. This role demands major leadership skills and general genius level tactics. they play in the Mid lane fighting the other teams mid, they push this lane to build dominance over the other leader. Mid laners need the highest mental fortitude and will be called upon to perform incredible under pressure.

The Northern Teams members fit into this role with their own personal issues to beat:

Joseph Solomon is the teams Top Laner. He lives alone with his mother due to the passing of his father due to illness. This pain was all caused due to the mistreatment of the North. Joe takes care of his mother and takes on labour to pay for meals and what not. Joseph is well built and stands over 6 foot for his young age, However, due to the death of his father he never believes in himself. He believes himself weak and this is the major issue that he must beat, his goal is to earn enough money to get his mother the life she deserves.

Wyatt Faith is the teams Jungler. He lives with both parents who work hard to give him a safe live. However, Wyatt lives a daredevil lifestyle and is aggressive to other nations as he sees them worse than scum. This hatred and lifestyle was born from the death of his brother. His brother worked as a builder until a fault with the health conditions caused a collapse killing him. The cause was the lack of fundings from the other nations, from this point on he enjoys the idea of crushing other nations in the Exodus games. He is a short messy haired boy who is a clown to his friends, but ice cold to enemies.

Paige Chambers is the teams Support. She was abandoned by her parents and put into the harsh living of the orphanage. She was beat up by other girls at the institution due to her black short hair. This meant that she would never be adopted due to the marks. That’s when Kaiden helped her, he protected her since then and she has fallen in love with him more and more. She followed him into the games to protect him and her friends. This is her chance to protect others and show her willpower. Making sure that no one goes through the pain that she did.

Kaiden Moore is the teams ADC. Kaidens family was killed by a crazed madman. He was sent into the orphanage with a burning hatred for everyone and everything. He would fight and badly hurt people who got in his way. That was until he meat Paige, she gave him reason. He could mould his rage into a protective force. When he was old enough he choose to go into the games for a secret reason. His goal was to admit his love for Paige if he was ever able to win the World championships. This would show that he is strong enough for her as he sees himself as a low life.

Darren Jones is the teams Mid Laner. Darren’s parents were killed due to overworking just to get by. Darren dreamed of a world where he could save the North from this world of pain that everyone had to live through. He wanted to do this by becoming the best Mid laner, however his Avatar was terrible and he could barely even compete. After the horrific bullying he finally snaps, unlocking his true Avatar. The reason it never came out before was because he was hacked so that it wouldn’t show, this was done by the South as unbeknownst to Darren, his father was the leader of the first ever North winning team. This meant that Darren would inherit his father’s abilities. He found out that his family was murdered for this and started his journey of vengeance against those that wronged all of the North.

Each of the teammates Avatars reflect their inner ‘beast’:

Joseph’s Avatar is Centurion, The Warrior Golem. This Avatar is a large / bulky knight like warrior that stands far above the rest. The initial thoughts are that he is a large set of knight armour with a cloak and iconic helmet piece that hides his Avatars face. This character will represent that on the outside he is a honourable knight that has a heart of gold, but through his abilities I will show the merciless rage inside for his foes. His weapon of choice will be his blade.

Inspiration for this character comes from the League of Legends Mordekaiser and Overwatch Reinhardt.

Wyatt’s Avatar is Velocity, The Robotic Predator. This Avatar is human sized but with a animal look. The top half of his body is of a Cheetah (Or any animal like look / hyena is second best) while the lower torso to legs are robotic allowing for the speed implied in the name. This will show Wyatt’s aggressive personality while having the stereotype of the Hyena laugh clown. Showing both hatred to enemies and joyful clown to team. His weapon of choice will be a dual chakras.

Inspiration for this character comes from the Apex Legends Octane and Overwatch Lucio.

Paige’s Avatar is Clemency, The Angelic Grace. This Avatar is human sized but floats just above the ground giving a taller appearance. Clemency looks like a armoured angel with light wings blasting from either side. Her face is hidden from view by a hood with only white eyes in sight. This look however transforms into a demonic look: Ruthless, The Demonic Rage. In this form she has the same armour but with darker colours and bone like wings. Instead of white light from her eyes, she has dark red showing this rage filled change. This is to show the split in personalities to Paige, the loving side of one and the rage based power of the other. Her weapon of choice for both personalities will be a staff of either light side properties or dark side properties.

Inspiration for this character comes from the Overwatch’s Mercy and League of Legends Morgana / Lux.

Kaiden’s Avatar is Regicide, The King Slayer. This Avatar is tall but not to the height of Centurion. This character takes on the look of a werewolf type character but has void magic like properties to his body such as wounds that leak this black ink energy and even dark energies around the claws. Creating a cruel mystical killer. The rage of Kaiden is express through this medium with only his heartfelt side being shown in his protection of Paige. His weapon will be his razor sharp jagged claws.

Inspiration for this character comes from the League of Legends Rengar and Overwatch Reaper.

Darren’s FAKE Avatar is Player, The Cursed One. This Character was a copy of Darren but with medieval robes on. This was the faked character and as such had no real tell or point.

Darren’s REAL Avatar is Vyrus, The Hated One. This character is the true Avatar of Darren. This character is still human sized similar to Velocity. Vryus has a mask over his face and is hooded by a large torn up black poncho. His gauntlets show electrical coil like devices that orange energy surrounds. His character is made to be a mysterious hidden character of immense power similar to how Darren was hidden by the world even with his potential. His weapon is mainly his own energy, using this to fire magic blasts.

Inspiration for this character comes from the League of Legends Ryse and Apex Legends Revenant.

icons must also show this avatars being/soul:

These Icons are similar looking to the Rainbow six Siege ones, but with obvious changes inside each of the icons for each of the Avatars. These are used to identify Avatars from the broadcast.

Centurion will have a Sword slamming down, breaking through a wall showing the ‘pushing’ style of Centurion while also displaying his main weapon of choice. The colours would vary of the later choice of the audience in my primary research.

Velocity will have one of his Chakra blades spinning in a wheel motion as if its about to take off. The smoke off the blade will shoot off to the right. This shows his speed like attribute with his speed included.

Clemency / Ruthless have a joint icon to avoid constant changes. It will be split down in the middle, the main piece of the art will be a face. The left will be a normal fine face while the other side will be deformed and demonic. Showing the split in character.

Regicide will have a simple clear cut icon to show his power and inner hatred. This will be a blank background with a four claw mark ripping into the icon, leaving torn material.

Vyrus will have a machine like virus sign. One that consists of a hooded character but instead of a face it will be a single eye. This shows the hidden all knowing power, while playing to the machinery like character.

moving forward…

This blog allows me to jot down the aim of my characters and show clear path when looking at which way to take to gain my product. Having a chance to create this blog every now and then allows me to create somewhat checkpoints for those looking at my work. It also helps me recap myself when going on. Next I intend to complete a blog on the final choices of maps/radars and other pieces of art I intend to complete allowing me to accomplish these.

WEEK ONE REFLECTION

As I make my way through context and research, and my overall FMP, I must make sure to maintain a source of constant reflection. To start I will be seeing at what I have accomplished and what I intend to work on next week to make sure I meet the deadlines of my work.

WEEK ONE 

To start I made sure to complete my initial idea to set myself up to develop and to see how much changes when I get along to completing my proposal that will act as the finalisation of my idea so that I will be able to see the progression I have made with my work. I made sure to find my target audience with my initial questionnaires and demographic research. The short questionnaire allows me to see my audience and will let me use them in the future to help me along the way of my decision making, ensuring I keep to the intended path of my end product. The demographic and VALs blog further helped me define my audience and allowed me to argue against a theory of the conventions of the genre I was delving into, MOBAs. After finding my audience through questionnaires and looking into the stats and theories, I went about creating a historical blog of the evolution of MOBAs allowing me to show my reasons to following this genre and to give myself context on the past of my work to make sure I understand the codes and realise what I must do to make sure that this world I build falls into this age of art.

Next week I will be going more into characters around this genre and how to make sure I create them while not breaking the codes that have been set for me. I will also make sure to ask the audience on every choice I need to make to either back my choice or to explain why I have choose another way, which will act as a way for me to tackle the problem solving category.

Intro to my Final Major Project

My project will be the creation of a game, focusing more of the art style and creation of characters allowing me to show my editing / graphic design skill. As such my project will be a graphic design piece with me creating characters, avatars of said characters, maps, landscapes and many more needed pieces. These all will be explained and presented on a create Wix site that will allow me to sketch layouts again showing my design skill. I had created a small mind map on various projects that I could complete:

Capture

As you see I knew that I would be going down the graphic design route, but showed many paths to take. The reason to my choice of game is that with it as my own hobb, it will allow me to find research sources en mass as well as solving other issues that I do in day to say life.  While the others are similar I still feel that having that more personal link to the route will allow me to stay motivated as well as placing myself in a zone I know how to succeed in.

The genre of the game will be action with subs here and there. Action allows me to create fighters with stats and create harsh looking characters that will almost 100% fit in with such genre. The theme of the work in a desperate underdog fighting for freedom type story, allowing me to show this through the characters as well as the Avatars. I will be undertaking a TON of research, each bit allowing me to move a little forward. Much of this will be on other games and art styles with characters, all the while collecting information from my target audience allowing me to add things I myself may of missed. My practical will be the creation of the Wix site, Logo, Title, Map, characters and many other parts of the universe that will allow me to show my story and create my world. The audience will be the fans of League of legends style games, which covers a large group averaging to be about teen to young adults of both genders. Finally I will present my idea of various platforms, the initial place being Reddit and Twitter but is due to change with the more research I conduct. However, the one main place that is for certain, is the Wix website I will create.