After completing my character / Avatar / Icon research, I moved onto the next phase which involves Arenas / Broadcasting HUD / Flags and how they show them in game. To find the best of these I will be first analysing 3 games that have all four and leave it to the audience to decide which are the best.
Arenas

This arena has the players in the two sections underneath the main screens which display the game in a large view for all to see. The difference for my own design is that my ‘game’ is a sort of hologram style which means that the whole middle will be a large arena in itself while the two teams are ‘plugged in’ either side. The station in which they plug in however can take notes from the small containers the players are in, why the plug in machines will be vastly different to computers, having this section in mind will allow me to design it better. The big screens however would still be in place over the top of the battlefield to allow for further out viewers to see.
broadcasting hud

This HUD is very important to design as it adds to that gaming sports feel. However, the way in which all details are shown at the bottom is somewhat unnecessary for my own world due to the lack of items and currency usage. With this HUD however, it displays the match details such as players and score at the top bar. This is something I feel is needed heavily in my own design.
flags / banners

Within the DOTA match, each team will be given a custom flag to display their team icon. This is something that I look for in terms of branding. While it only stays in their base it follows similar styles to a football game, one side is theirs with fans showing support and the other has the same for the other team. This is something I intend to emulate, that feeling of rival fans chanting to carry their teams forward. Back to the flag branding, having these in bases allows to give off that feeling of importance and gives off feelings of pride when seeing your team literally fighting for the flag.