After looking into the context of character design in the three games that has inspired me , I set about seeing which character and icon style was the one to emulate and learn. To make sure this choice benefits me and my audience, I created a short questionnaire.

The first question is to sort out the character design debate. To make sure each viewer knew what they were, I showed them the appropriate pictures allowing them to give their needed answers.

The second question was the same as the first in terms of showing what they would choose but in this case aiming it towards the Icons that I will be creating that will allow viewers to see who is who on the radar/map.

The results of the character design came out as a resounding Overwatch win. This style allows the expression of personality and ability to shine through the armour and looks. With this in check I now will be able to start sketching down rough ideas for my characters and allow myself the freedom to utilize this expression.

The Icon results showed me that the love was aimed at Rainbow Six Siege. The Icon use in R6S allows for each operator to have their own basic calling card that shows personality and general public prowess. Having this as my choice will allow me to take the time creatively to make sure that each character gains this badge of personal wildcard style, something to further help show story behind the character.
Results
- Overwatch character design that will allow me to show personality in my characters.
- Rainbow Six Siege Icon design that will allow me to create personal calling cards for each character.
With this lined out for me I can now take a further look into the symbolism of armour and looks while also taking into account Iconography in my art. Doing these blogs will help me further my skill and show understanding of the choices I make when my practical finally takes fruition.